Video resources
Research talks
The Media Research Group consists of theorists, practitioners and industry experts in video games, animation, comics, film, television, photography, music, social media and performance. We host regular research seminars featuring talks by our members and guest speakers from all disciplines. Our research seminars this year are online and open to all. Please email l.mee2@herts.ac.uk for access details.
Research seminar series 2021/2022
Date | Seminar title | Speakers |
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12 October 2022 | Horror Seriality, Adaptation, and Remaking Texas Chainsaw Massacre | Laura Mee |
16 November 2022 | New Doctoral Research in Screen | Nick Hector and Dan Pearce |
11 January 2023 | Broken Lens: Witnessing Trauma through Found Footage Horror Cinema | Shellie McMurdo |
15 February 2023 | The Last Moviola: Reconstructing and Documenting Film Editing History | Howard Berry |
22 March 2023 | Dismantling Performance Barriers to Music Composition | Alex Baxter |
Past seminars
Find out about our previous talks below.
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8 January 2020 - Prof. Peter Richardson: 'From Killer Drones To Particle Physics: Impactful Research From The Games and Visual Effects Lab'
The film Slaughterbots was commissioned by the Future of Life Institute to highlight the threat of weaponisation of artificial intelligence. Utilising Hollywood cinematic tropes the film was launched anonymously so as to go viral. Slaughterbots depicts a fictional attack on the U.S. Senate by lethal drone weapons. The film achieved 200K views in its launch and has over 2 million views on YouTube alone. Filmed mostly at University of Hertfordshire campus, undergraduate and postgraduate film students worked alongside the crew with drama students playing roles in many scenes. The film was screened at the 2017 meeting in Geneva of the Convention on Conventional Weapons (CCW) and had an immediate impact in that the meeting resolved to work to “lay the groundwork necessary to negotiate a new CCW protocol on lethal autonomous weapons systems.” Using case studies including Slaughterbots this presentation focuses on strategies developed by the Games and Visual Effects Research Lab to facilitate research led teaching. G+VERL’s current research investigates moving image dramaturgy in terms of medium and modality and has focused recently on VR and AR. Employing a transdisciplinary approach to problem solving the team have created impactful projects with particle physicists, choreographers, astronomers and filmmakers.
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12 February 2020 - Dr Laura Mee: 'Ring’s Video Ghosts: Media Restoration and Transfer as Adaptation'
In 2019, Arrow Films released a new high-definition restoration of Ring (Nakata, 1998) and its sequels, a cult Japanese film franchise about a cursed videotape. My research explores the ways the Ring series evolved through retelling, serialisation and re-release, but also considers the implications of technological development. Can we consider restoration a form of adaptation, particularly when digital transfer impacts the aesthetic of a film which once relied on the lower quality of VHS as part of its viewing culture? And how does a horror series about a haunted videotape remain relevant when the death of that media format is only underlined by the retelling the story on new digital formats?
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12 February 2020: Dr Caitlin Shaw: 'The Chernobyl Podcast, Self-Reflexivity and Historical Trauma on TV in a New Media Landscape'
Changes in television and new media have altered what is considered a ‘quality’ approach to the past on TV. I will consider this using HBO’s Chernobyl (2019) and its companion The Chernobyl Podcast (2019). Chernobyl explores historical narrativisation, engaging with contemporary discourses around ‘fake news’, and the podcast complements this by exploring the programme’s own process of narrativising the Chernobyl disaster. I will explore how the use of a self-reflexive podcast for publicity on one hand encourages a reading of the programme as artificial history and, on the other, recognises that Chernobyl can and ought to be publicised this way, given the ease of accessing and recirculating conflicting information online.
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12 February 2020 - Dr Shellie McMurdo: 'Broken Lenses: Found footage horror and Cultural Trauma'
Found footage horror cinema is one of the most instantly visually recognisable subgenres in North American horror cinema, and since the turn of the millennium it has become an enduring presence in the genre. Despite this, scholarship dedicated to this body of films is relatively scarce. My research posits that found footage horror presents new and innovative ways of engaging with a pervasive contemporary culture of fear through its themes and form, and that its immediacy - framing itself as part of the audience’s reality rather than adjacent to it - lends the subgenre a unique ability to confront trauma
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12 February 2020 - Dr Kim Walden: ‘Prometheus’ Promotional Campaign: Where “the advertising is part of the picture”’
The promotional campaign for Prometheus (Scott, 2012) took a transmedia form from its trailers to the TED-style talk introducing the key character, Peter Weyland (Guy Pearce). But at the heart of this campaign was its diegetic website providing an entry point to the world of Alien. I will consider how the fictional world is represented through the fictional corporate site of Weylandindustries.com, and how it manages the complexity of the film series’ chronology, before considering how it brought together what Tolkien described as the ‘secondary’ fictional world with the ‘primary’ real world (1939:140). In sum, I will demonstrate how, as promotional budgets rise, distinctions between film content and creative marketing are eroded.
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7 October 2020, Dr Ian Willcock: ‘Memex in the Mirror: Using Social Media to Visualise Collective Thought in Real-time’
The presentation will introduce a long-term research/creative project which uses real-time searches of large data sets produced by social media systems to permit the visualisation of collective thought in real-time. I’ll begin by briefly exploring the relationship between technology and those who make and use it and will suggest that digital technology affects the ways modern humans think, thought patterns which the examination of social media data can reveal. I’ll then present a couple of implementations; ‘What We Think About When We Think About…’ which autonomously generates streams of collective consciousness and the first public showing of ‘The Wisdom of Crowds’, a VR based digital oracle.
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11 November 2020, Dr Barbara Brownie: ‘Zero Gravity Wardrobes’
In this commercial space age, audiences increasingly expect realism in science fiction. Weightlessness is commonly simulated through physical or virtual special effects, but reduced gravity aircraft offer opportunities for capturing the effects of microgravity more authentically. While this poses practical challenges for costume designers, it also invites the possibility of creative engagement with weightlessness. Costume can be employed to visibly evidence the effects of weightlessness, but to take advantage of this opportunity, designers must discard many of the fundamental principles of fashion design.
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13 January 2021, Dr Hazel Collie & Dr Gemma Commane, Birmingham City University: ‘All routes lead to Ru: RuPaul as the ultimate winner in RuPaul’s Drag Race’
Season 10 marked a decade of Drag Race, with RuPaul and other celebrities framing the show as a worldwide phenomenon promoting love, inclusivity, acceptance and Drag. This aspect of RuPaul’s Drag Race is foregrounded in much of the existing scholarship on the reality show which considers the inclusivity and visibility that it offers (Edgar, 2011; Goldmark, 2015). Although Drag Race brings an area of gay culture and history into the mainstream (i.e. RuPaul seasons and Werk the World Tour), we argue that the only Queen and Herstory that is promoted and unquestionably validated is RuPaul Herself. RuPaul as Ultimate Queen is achieved through strategically using the themes of history and authenticity to support a commodification of RuPaul which reinforces celebrity, cultural capital and authority. From Queens lip-syncing to RuPaul’s back catalogue to the central place RuPaul places herself as drag pioneer; we explore ‘RuPaul as commodity’ and the possible implications on the presentation and marketability of gay / drag culture through the format of Drag Race and RuPaul as ultimate Queen. All queens assume the position behind her.
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17 February 2021 - Dr Craig Ian Mann, Sheffield Hallam University: 'Take Me to Your Leader: Alien Invasion Films in the Reagan Era'
The alien invasion narrative was, of course, one of the defining modes of science fiction cinema in the 1950s. From early examples such as The Thing from Another World (1951) and The Man from Planet X (1951) through to Invisible Invaders (1959) and Plan 9 from Outer Space (1959), America spent an entire decade obsessed with extraterrestrial invaders from worlds beyond our own. Archetypal readings of these films have linked them decisively with Cold War tensions between the United States and Soviet Russia, and particularly with the dual threats of communist infiltration and nuclear annihilation. But as Dwight D. Eisenhower's presidency came to an end and John F. Kennedy took office, the nation's appetite for interstellar marauders dwindled in the early 1960s, and the alien invasion narrative did not experience a popular resurgence for nearly twenty years. It was only under the presidency of Ronald Reagan between 1981 and 1989 that America once again became obsessed with extraterrestrial invaders. Perhaps this is not surprising; a back-to-basics conservative, Reagan sought to erase the social progress of the 1960s and 1970s and reignite the Cold War (or, in other words, take America back to the 1950s).
And, importantly, the new cycle of alien invasion films that proliferated during his presidency borrowed heavily from the golden age of science fiction cinema. This is especially true in the case of direct remakes such as The Thing (1982) and Invaders from Mars (1986), but the likes of Strange Invaders (1983), Night of the Creeps (1986) and They Live (1988) also borrow variously from Invasion of the Body Snatchers (1956), It Conquered the World (1956) and The Brain Eaters (1958) amongst others. However, they frequently revise the Cold War politics of their predecessors for the Reagan era. In They Live's take on the Body Snatchers narrative, for example, infiltrating aliens no longer stand in for communists but capitalists: its extraterrestrials are interstellar yuppies who silently brainwash the inhabitants of other planets with subliminal messages encouraging obedience and consumption. This seminar will explore the social, cultural and political significance of the Reagan era's invasion cycle, and will pay particular attention to the ways in which they might be seen to support or subvert New Right politics.
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13 October 2021 - Dr Shellie McMurdo and Dr Laura Mee: 'Dead Media: Analogue terror in the horror genre'
This talk explores the reappropriation of analogue media formats in contemporary horror, and considers how dead media objects such as vinyl, video, and obsolete modes of film and photography now function within the genre and its diegeses. Horror has always reflected the threats of new technology, and haunted, cursed, or dangerous media has provided fertile ground for horror narratives (e.g. Videodrome, Ring, Unfriended). But a recent raft of films (Beyond the Gates, Antrum), series (Dead Wax), games (Outlast, Fatal Frame) and podcasts (Video Palace) use analogue objects at the centre of their narratives to explore the malevolent possibilities of dead media in the digital age, or adopt analogue aesthetics including glitches, static or other forms of media degradation. In contemporary horror, dead media is utilised in various ways: as an object of nostalgia, as a reverent nod to the genre’s past, to forefront a gritty analogue aesthetic, or to engage with the horror of recording, repeating and recycling—ever more relevant in our hypermediated world.
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10 November 2021 - David Tree: 'A multi-planer approach to encoding storyworlds for dynamic narrative generation'
Open World videogames / Massively Multiplayer Online Roleplaying games have stories embedded within them through quests, artefacts and the occasional clueless Non Playing Character. Current methods for the creation of these elements requires a manual intervention on the part of the game designer. While some procedural systems do exist without a underlying contextual model for story elements that “binds the universe together” elements often feel modular and disconnected. The manual placement of story elements is both time consuming and limits the ability for players to have meaningful action within the game world. In this poster presentation I present a model under development for linking story contextual elements with the game terrain which will eventually be used in the development of a system to allow players greater agency within MMORPGs.
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8 December 2021 - Prof. Robin Nelson, The Royal Central School of Speech and Drama: 'Into research for practitioners'
What distinguishes artistic research from professional practice? Can an artwork stand alone as evidence of a research inquiry, or does it require an exposition? What determines the significance of artistic research? How can a change of perspective help creative artists reinvent their professional practice as research? If you’re still confused, frustrated, or (alternatively) you think you know it all, then this presentation is for you! In Prof. Nelson’s approach it is necessary to attend differently. Reflecting on changes in HE, and following Derrida in envisioning a future university, Prof. Nelson points up the differences in the cultures of Practice Research and Artistic Research as they have developed in shifting contexts over the past two decades. He also reflects on the role that arts can play in an increasingly corporatized academy. Is the function of Higher Education in the Arts to produce elite practitioners for the creative industries and/or might arts research generate new knowing, equivalent to that in other disciplines?
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2 February 2022 - Dr Mark Broughton: 'Pop Art and the British essay film in the 1960s and 1970s'
The pioneering 1960s and 1970s British ‘essay films’ took their inspiration from Pop Art’s visual rhetoric, including its ludic reflexivity and intermedial collages. Eschewing arts documentary conventions, they embark on playful explorations of visual culture, through materials, textures and worlds within and around media’s representational spaces. This paper will explore how the cycle emerged from filmmakers’ collaborations with artists, including Ken Russell’s Pop Goes the Easel (BBC, 1962) and James Scott’s Richard Hamilton (1969). Later films in the cycle, though not explicitly concerned with Pop Art, nonetheless mobilise a similar rhetoric. The episode on advertisements in Ways of Seeing (John Berger and Mike Dibb, BBC, 1972) and the sequence on Wonder Woman comics in Penthesilea (Laura Mulvey and Peter Wollen, 1974) both resemble the earlier films’ palimpsestic immersion in and deconstruction of imagery drawn from Pop Art’s tabular surfaces and related mass-media artefacts. If, for Russell and Scott, Pop Art was a resource to engage with performatively, by the early 1970s, its strategies and concerns had been internalised by the essay film mode.
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2 March 2022 - Dennis Collopy & Rob Godman: New research in music
Dennis Collopy, 21st Century Music Publishing- reinventing the model: a period of disruption, disintermediation, disaffection, dismay and disposals, with a summary analysis of economic power laws and how they impact music creators and publishers.
Rob Godman, Technical solutions for multichannel audio in interdisciplinary site-specific installations: This presentation is an unashamed technical expose of technical problems encountered by curators and artists who work with sound in an interdisciplinary way, by demonstrating the author’s collaborative interdisciplinary work and teaching of ‘sound’ to Fine Art and Digital Media at the University of Hertfordshire. It will investigate software systems designed to enhance the experience of a public art viewer with particular regard to point-source localisation, a method of moving sounds around loudspeakers on a granular level.
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30 March 2022 - Dr Bethan Jones, University of York and University of South Wales: Fandom: Citizen investigation, websleuthing and the dark side of true crime fandom
This paper is interested in the dark side of true crime fandom, in which fans analyse, discuss and present their findings without considering the impact those behaviours may have on the investigation or the victim and their families. From the erroneous naming of Brown University student Sunil Tripathi, who was later found to have committed suicide, as the Boston Bomber on Reddit, to viral TikTok videos speculating over the disappearance and subsequent death of Gabby Petito, the line between investigation and entertainment has become blurred. True crime podcasts have developed online fanbases; serial killer documentaries have their own subreddits; and the ethics of these fan practices are rarely discussed within those communities. Through participant observation I examine the appeal of true crime content to fans, the ways in which they engage with it, and the ethical implications of treating true crime as a source of entertainment and fannish object.